If you've read me before, you know that
I'm a total fangirl when it comes to Vechs' series of Super
Hostile Maps for Minecraft. Recently, there's been a new twist
involving a new type of map Vechs has created: a competition
specifically designed for multiplayer teams called “Race For
Wool”.1
At spawn. Read the rules and prepare for your doom. |
<FanGirlMode>
This is how it came about:
AvidyaZen
originated a concept regarding an adventure map/map series that would
pit teams from two to five players each against each other
competitively, as well as encouraging PVP and involving resource
control. This was then further discussed in TheSpawn.net's
IRC channel with Coestar
and Guude.
Since Guude was LPing Vechs' Legendary map, he brought the idea to
Vechs, who then ran with it. Vechs created the map specifically for
the 420 and OOG teams and then released it to them to enable
recording before the map was made public.2
Avidya, Coe, Guude and BdoubleO
dangled tidbits of information in their Let's Plays about a “secret
project”. Soon, (but not soon enough for me) these four began
releasing their videos. Three days ago, to be exact.
Not like I was counting or anything.
It only LOOKS bucolic-evil lurks beneath. |
The map was play-tested by
PauseUnPause,
Zisteau (moar
fangirl, watch Kaizo Caverns if you haven't already), JoeHills
and ZombieCleo,
supervised (and laughed at) by Vechs. Clips from the test games were
uploaded into a promo video by PauseUnPause that you can see here.
Super Hostile veteran players will recognize elements of many of
Vechs' maps: Canopy Carnage, Sea of Flame and Kaizo Caverns are among
the well-represented evil creations, set to a smaller scale.
I wanna play this map. I wanna play it
so bad my teeth ache. It's signature Vechs evil, full of sneaky
traps, multiple spawners, tight corners, TNT, and best of all,
hostile players that will use anything and everything to sabotage you
and your teammates.
Just like I like it.
Play this, and you and
your friends will acquire another interesting, descriptive level to
your language, trust me. Just don't use it around your mother. The only things that seems to be missing are
Vechs' traditional signs trolling the players, but it is entirely
possible that they are there, just undiscovered by any LPers as of
yet.
Bring it on, I dare ya. |
As Race For Wool is a bit more complex
due to Multiplayer participation, the rules are more extensive than
Vechs' usual Super Hostile maps. The rules are as follows, break them
at the peril of being posted as a cheater on the Minecraft
Forums:
The map is divided into
two identical lanes. Each team plays on a lane, and rushes to place
colored wool blocks on their Victory Monument, the first team to
place all the blocks wins.
Each lane is 32 blocks
wide, and once the map has started (Both teams leave the starting
platform.) players are STRICTLY FORBIDDEN from leaving their lanes.
At no point may players leave the 32 block width of their lane, and
if they do, the other team may, at their discretion, claim victory
and disqualify the offending team. Should an explosion or other game
effect move a player off their lane involuntarily, the player must
immediately fall into the void and die (likely to happen anyway, but
the player might land on a block between lanes...).
However, players may,
upon both teams consensus prior to the map starting, act upon each
other with ranged techniques -- as long as the players stay within
their area, they may shoot arrows, push blocks via pistons, and use
TNT cannons, or other available techniques to harass and slow down
the other team. (It is in the spirit of the map for players to be as
hostile and confrontational to the other team as possible. In other
words, they should be SUPER HOSTILE to each other.)
Should a player die and
not have a bed available to respawn at, they must leave the starting
platform and immediately return to their lane.
Players may break
blocks, craft, and for the most part play Minecraft as normal, but
they must acquire the goal wools from chests in the map, and not use
dyes to acquire the wool colors. Players are also prohibited from
moving on top of the map ceiling, should such a roof be present.
For shorter games,
players may agree to play for specific wools -- for example, a game
until Green Wool is acquired, or a game until Green and Blue are
acquired.3
All you need to play is a server, and a
bunch of highly competitive friends that are ready and willing to
kill each other. Due to the size of the teams involved, we haven't
seen much PVP other than setting off the pre-laid traps and some
random arrow shots. I believe if the teams get bigger we could see
some serious TNT cannon action, which someone needs to record (HINT).
The possibilities for destruction are endless... |
What about replayability? According to
the playtesting team, repeated playthroughs only made the games more
competitive, since familiarity and experience with the map layout
gave players the opportunity to actually pursue a strategy other than
racing in and dying repeatedly.
This map looks to be a ton of fun. Go
and download it here.
Play. Die frequently. Have insane amounts of fun...again.
Remember, Vechs is always just dying to
kill you...but now your competitors are as well.
</FanGirlMode>
1Although
many Let's Players are calling the map “Race For the Wool”, or
RFTW, Vechs has stated in a YouTube comment that the map is
correctly called “Race For Wool”.
2Courtesy
of AvidyaZen. (Thanks! <3)
3From
the Readme file, Race For Wool by Vechs
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